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Old Sep 19, 2006, 07:39 PM // 19:39   #21
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Quote:
Originally Posted by majoho
The spirit in GW is that it's not about the items - that's pretty much the opposite of the D2 approach so yes, out of place in GW.

If you think items are super important you're better off playing something like WoW.
Of couse I know GW is not, and should not, be a item driven game, same as it should not be a time/grind driven game. All thing should be kept in a fair balance.

But is is also the spirit of game to make things diverse, where you have more choice of customization, to make your own personal build "perfect" to better suit you needs. This means the "power" (how good you are) come not from a climbing steps of treadmill runs and item farming, but rather from a wilde spread of options and your ablity to choose that option.

That is why I advocate more mods and runes, including more vary in their effect. That is not too say to have super power weapon like DII, but just more to choose from.

And since I think skill/spell effect weapons would be interesting to play with, add on the diversity of options, and not be too powerful when kept the numbers/stats/percentage in compareable standing as the other weapon mods, thus my reason for wanting those type of weapon in.
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Old Sep 19, 2006, 07:47 PM // 19:47   #22
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"/notsigned

If I wanted to play a D2-style game, I'd just play D2.

D2 has an inherent flaw that doesn't work with the philosophy of GW design: items matter more than skill. You would much, *much* rather be a crappy player with ubar 1337 gear than a 1337sauce player with noob gear. Furthermore, those items introduce imbalance in PvP. GW PvP has always been advertised as a (roughly) level playing field. The same items are available to everyone, and you don't have to be lucky, or farm Mephisto/Baal/Pindle/etc. for XXXX hours to collect the gear for PvP.

If you'd rather play in an environment where items imbalance the game, then GW is probably not the game for you."

What he said.
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Old Sep 19, 2006, 08:16 PM // 20:16   #23
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Axe: 6-28 dmg
"1% Chance to cast lvl 16 Inferno when hit"

Trolls + Tripple Chop + Cyclone axe = Bad idea

/Not signed

The reson i stopped D2 and started GW was so idiots with Highly Bugged items that was so god damn expencive and freaking overpowered that only ebayers or Very good+ Lucky Power traders could affort it..

~Shadow
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Old Sep 19, 2006, 08:23 PM // 20:23   #24
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/not signed. Not a terrible idea but yeah GW is not item-driven and i dont wanna see more stuff that depends on luck even if it is a low percantage
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Old Sep 20, 2006, 12:37 AM // 00:37   #25
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if it is done decently this is a good idea. if it is like d2 then no. But the option of moding weapons how you want and having more choices, would be nice. I personally would love to be able to drop an emerald in a poisoners bow. so it has a small base chance to poison on hit. keep the numbers low and its just a new mod.

Verrata's Claw
11-22 dam
+10 energy
+20 health
+1 death magic
5% chance to chast lvl 10 bone horror (does not count on you # of minions controlled)
*one handed*

~the D2 is still cool Rat~
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Old Sep 21, 2006, 12:22 AM // 00:22   #26
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Quote:
Originally Posted by Shadow-Hunter
Axe: 6-28 dmg
"1% Chance to cast lvl 16 Inferno when hit"

Trolls + Tripple Chop + Cyclone axe = Bad idea

/Not signed

The reson i stopped D2 and started GW was so idiots with Highly Bugged items that was so god damn expencive and freaking overpowered that only ebayers or Very good+ Lucky Power traders could affort it..

~Shadow
Now you see, I don't think you about be able to cast level 16 spells on hit with this idea...
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Old Sep 21, 2006, 06:33 AM // 06:33   #27
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It's not even about having 'leet' weapons just, as freak said, customization. Why even have pve if you can start with the best weapons in your pvp character's hand.

I don't think that spellcasting does the example justice, though. In a game like guildwars a random spell would be useless. Shit, it might even RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO something up. Adding effects like bleeding, burning, makes sense.

What happened to shields with a block percentage? There really is no point of shields if they aren't blocking something, no? Isn't that the point of a shield?

And I think they need environment affecting spells like ( to steal from d2) firewall. Just something that changes what you can do. They have wells, so why not expand on that? The ability to poison an area like miasma(sp?) would be great.

... And what are they introducing really? What is changing in the guild wars world. Nothing. Maybe some new skins, a few enemies that look different. Same shit, different game. Pay fifty more dollars, please.

When is guild wars going to remake their busted-ass engine?

Finally, remember kiddies, when they say the game is not based on time played but on skills... they don't mean skills as in the ability of the player, they mean the 'skills' on his bar.


Comprendo?

-CM
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